Archives for June, 2011
What Tolkien teaches us about conflict
Reader Emily Casey, @EmilyCaseysMuse, asked for some tips on how to sustain conflict when two characters are working toward the same goal. Great question, because conflict usually derives from opposing goals. So how can you have conflict when goals are in alignment? Fortunately, that’s not the only source of conflict, and there are a bunch of ways to introduce conflict between cooperative characters and groups. Tolkien’s Lord of the Rings series provides some wonderful examples.
Shared goal, contrary strategies
One of the best methods is to give your allies contrary strategies for achieving the goal. This works for a whole lot of reasons. First, if the goal in question is something difficult to achieve (which it should be), something for which there isn’t necessarily a single, obvious strategy to attain it (which there shouldn’t be), then it is perfectly natural that two different people might have different ideas as to how to go about it.
What, you guys can’t walk on snow? Losers.
Think about the Fellowship, in Fellowship of the Ring, when they’re crossing the mountains through the horrible snow, debating whether to press on or get out of the snow and brave the dangers of the deep paths by going through the Mines of Moria. Crossing the mountains, in a Middle Earth bereft of helicopters, is a difficult yet necessary goal for the fellowship to achieve. It may be done in multiple ways (over or under), both of which carry risks and challenges. They thought to go over, but that turned out to be harder than they thought, leading naturally to conflict as everybody argues over whether to change strategies.
It’s not a shallow conflict, either. Not if you play it right. Because eventually, one side or the other has to win. They can’t split the party and go both ways, because the whole point of the Fellowship is to get Frodo ‘ringbearer’ Baggins safely to Mordor. However it turns out, half the group is going to be left with resentment and bruised egos over having lost the argument. This is then fodder for later conflicts.
Shared goal, incompatible personalities
I’m watchin’ you, Boromir...
Another way is to simply pair up characters who can’t stand each other. Just to pick an entirely random example, take Aragorn and Boromir. Man, those guys were at each other all the time. They just seemed to rub each other the wrong way at every turn. For them, this animosity usually expressed itself in service of the first method, contrary strategies: Although they both agreed about defeating Sauron , Aragorn favored destroying the ring, while Boromir preferred to use its power.
Back, or I’ll shiv you, elf-boy!
Of lesser import—and played more for comic effect than outright drama—you have the early interactions between elf Legolas and dwarf Gimli. Elves and dwarves being ancestral semi-enemies in Tolkien’s world, they didn’t get on well either. For them, though, it was more about chest-beating and sniping at one another at every opportunity.
Whether played seriously or for comic relief, ad hominem conflicts like these still serve to keep the essential feeling of tension in your scenes.
No, this isn’t the least bit creepy. Why?
A third method is in situations where characters with entirely unrelated goals can achieve them by temporarily cooperating. Take the case of Aragorn and the Army of the Dead. Aragorn’s goal is to save Minas Tirith from being overrun by Sauron’s forces. The dead—the restless souls of an army that, in the backstory, had been faithless to Aragorn’s ancestor Isildur—just want to rest, which they can’t do because they broke their oaths way back when. Aragorn offers them an out: “Fight for me, and I will hold your oaths fulfilled.”
Tolkien chose to play it straight; Aragorn is an honorable fellow, he keeps his part in the bargain, and all’s well in the end. But notice that there’s a lot of tension along the way. Aragorn isn’t sure that the ghosts are really on-board with his offer. The ghosts aren’t entirely sure that Aragorn will keep his word. Neither side has much trust in the other, leading to a lot of great dramatic tension.
It’s not quite conflict, per se, but I put in this list because it achieves the same result for the reader—uncertainty about the outcome—and because in your novels it quite easily could turn into true conflict. You don’t have to play it straight. You could exploit the fact that it’s so easy for these marriages of convenience to fall apart, for one side or the other to break the deal, leading to outright conflict.
Allies, for now
Betcha didn’t think I had this much whup-ass in me, did ya?
These are situations where characters come in and out of alliance, as the needs of the moment dictate. Fundamentally, the dynamic here is two characters who have divergent long term goals, but whose short term goals sometimes agree. And when that happens, they’re at least grudgingly willing to help one another out. In many ways this is a darker turn on the strange bedfellows motif, but with more direct conflict, and the pairing of Frodo and Gollum makes a wonderful example.
At times, Frodo and Gollum share explicit, immediate goals. For instance, evading the Orcs at Cirith Ungol. So, sometimes they cooperate. But simultaneously they both know full well that they are diametrically opposed in their long term goals. Gollum knows Frodo’s aim is to destroy the ring, and Frodo knows Gollum’s aim is to reclaim it for his own. Frodo is under no illusion whatsoever that Gollum won’t strangle him in his sleep at the first opportunity, while Gollum harbors no misconceptions that he might, just possibly, be able to talk Frodo into giving him the ring.
This kind of layered alignment-plus-opposition leads to an enormous amount of wonderful tension and a deliciously shifting dynamic between these two characters. It’s also why Gollum chooses to lead Frodo through Shelob’s lair, on the pretense that it’s a safe way to sneak past the Orcs. Treachery!
So, there you go. Four broad methods for creating, sustaining, and developing conflicts in situations where characters or groups are otherwise aligned. You know the old saying “Keep conflict in every scene?” Conflict requires forces in opposition; a protagonist and an antagonist. For some scenes this is obvious. The battle scenes in Lord of the Ring have antagonists out in the open, in the form of Orcs or Nazgul, to fight with. Open conflict is easy. But when those kind of antagonists aren’t present, this is how you do it: by using these four methods to turn allies—at least temporarily—into antagonists.
Got a topic you’d like me to cover? Leave it in the comments!
June 23, 2011 18:26 UTC