Why people are scarier than monsters
It seems like you can’t swing a dead cat in a bookstore anymore without hitting a paranormal or horror book featuring zombies, vampires, werewolves, or even Victorian-era sea monsters.
When they’re done well, there’s nothing wrong with these books. But they tend to leave aspiring writers in these genres with a false impression about the genre: that you need some variety of monster to fill the role of scary villain. This is where things can go wrong, because honestly, monsters aren’t all that scary.
If your aim is to put real terror on the page, consider going with an ordinary human as your villain. The reason is simple:
Monsters don’t have any choice in the matter.
In classical formulations—which aspiring writers often gravitate towards in their early works—monsters are evil because they’re made that way. It’s in their nature. They have no particular choice about it, and consequently, they’re also often portrayed as not very intelligent either.
I can scarcely find a sufficient adjective to qualify the degree to which that saps their power as villains.
Just to pick one, let’s consider the zombie: a brain-hungry, mindless killing and eating machine, with the power to zombify the innocent with their purulent bite. Now I’m not saying zombies fail to register at all on the fear scale. The zombie’s utter relentlessness helps. The whole zombie horde thing does have a certain panache to it. They do constitute a threat, which gives some default amount of fear.
But that’s about it. Once your good guys figure out that they can outrun the zombie-shuffle basically forever, and that the classic shovel-to-the-neck move will save them in a tight spot, the fear is over.
Zombies have no choice about what they do, so they can’t respond to the protagonists in any meaningful way. They can’t change their tactics or even their goals. From a storytelling perspective, when you’re trying to build tension and suspense, that sucks. The same shovel-to-the-neck that saves somebody on page 20 will still work on page 200. Mindless zombies are entirely predictable. How boring is that?
It’s the same with other monsters. Werewolves have to bite because it’s what they do. No big deal: just lock yourself inside somewhere safe on the night of the full moon. There’s a strategy for dealing with werewolves, one for vampires (wooden stakes / crosses / holy water), and so forth.
Emphasis on the singular: A strategy. Monsters that lack free will do present a threat but it’s not enough to sustain genuine suspense, tension, and fear through a whole book. There’s just no tension when the same strategy keeps working, over and over, against the same threat. To get suspense, tension, and fear, your protagonists need to face a series of unpredictable challenges in overcoming the monsters.
Free will creates unpredictability
But what about ordinary humans? Humans have free will. They can and do make choices. This makes them unpredictable, and that’s what creates the fear. Remember, fear comes primarily from the unknown. Something that is unpredictable cannot be known or deeply understood, and thus remains scary.
You never know what a villain who has genuine free will—and the intelligence to use it—is going to do. Readers and protagonists alike have to stay on their toes, because the villain can (and should) spring unpleasant surprises on them.
There’s a second reason why free will creates scary villains. It’s more subtle, but much more powerful. Free will means that the villain, somewhere in his past, made a choice to be bad. Maybe it was all at once, maybe it was some kind of slippery-slope scenario, but somewhere that person decided to be evil.
Consider Hannibal Lecter. Somewhere along the line, he decided that satisfying his own twisted desires was in fact more important than the harm he was doing to others. Lecter is smart. He knows what he’s doing is wrong, he just doesn’t care. Somewhere in his past, he had a choice between good and evil, and he picked evil.
To me that implies a level of malice that is so far above the mindless, no-choice evil of ordinary monsters that it’s not even on the same scale. The unpredictability and malice of willful evil creates suspense and fear that trumps garden-variety monsters any day.
Have your brains and eat them too
Fortunately, this is one of those rare cases in life where it’s not that difficult to have it both ways. If you want to put monsters in the lead villain role, fine. Just step away from the classic formulations of them. Give us zombies that may be innately driven to eat the brains of the living, but make them crafty and cunning about it.
Whether living or undead, give your villains free will and the intelligence to use it. Keep them unpredictable and they’ll remain scary for the whole book.
January 12, 2010 19:13 UTC
Hook 'em with character
"You’ve got to open with a strong hook.”
Ask anyone in the publishing industry—agents, publishing house editors, sales reps—and they’ll all tell you that opening a story with a strong hook is a great way to make your manuscript stand out from the rest.
But what does that actually mean? It’s pretty vague advice. If you press them on it, they’ll give you something like “Well, the story has to open strong. It has to pull the reader right in, grab them by the shirt collar, and make them want to read the next page.”
That doesn’t help much, does it?
Then there’s the other school of thought, summarized very well by Elizabeth Lyon in her book Manuscript Makeover:
I know a few people, very few, who can spout plot summaries of novels on request. What most people remember, I contend, are their favorite characters.
She’s right. The thing is, these philosophies mesh very well together, because a strong hook also shows your characters.
Today I’m going to tell you exactly what a strong hook is, and give you practical, hands-on tips for how to open with one, and how to how to make your hook show your characters.
A strong hook is nothing more than something that grabs the reader’s attention. That usually means crafting a surprising situation that is thick with conflict. Why? Because conflict drives the reader’s curiosity: what’s the conflict about? What’s at stake? Who’s going to prevail?
Raising questions in the reader’s mind compels them to keep reading. And in your opening scene, more than anywhere else in the book, you want the reader to keep reading.
Yet, all too often I see manuscripts that open with some of the most boring situations imaginable. People waking up in the morning, walking down the street, going about ordinary, day-to-day activities. Don’t do that. Somewhere in your plot, is some interesting, pivotal event that gets the main storyline going. Right? Say yes. There had better be, and it had better come soon.
Find a way to put this event front-and-center on page one. In paragraph one. Ideally, put it in the very first sentence. Open with a scene of conflict. Work to immediately raise those questions in the reader’s mind. Don’t think it’s better if the conflict sneaks up on the reader. It isn’t. Jump right in.
That’s one component of a great hook: opening big, picking the right scene from your overall story to open with. Do that and you’ll raise the right questions in the reader’s mind. But the hook won’t have any bait if you fail to make the reader care about the answers.
In my experience, this happens when the big opening scene fails to establish the main character’s personality. You can’t fix this by throwing in a sentence or two of description. You can’t fix it by telling the reader that your character is a smart-ass, or is utterly fearless, or is a rotten drunk.
To establish your main character’s personality well, you have to show it, not tell it. And that, in turn, means creating opportunities for your character to display his or her attributes in action.
There’s lots of ways of working a character’s attributes into a scene, but in an opening scene one of the best ways is to make sure that your main character drives the scene, rather than letting the scene drive your character.
I can’t tell you how many opening scenes of manuscripts I’ve read that have a lot of conflict in them, but in which the main character doesn’t actually do anything, doesn’t affect the outcome of the scene. Openings where the main character is buffeted about by events, making no effort to participate in them, letting the chips fall where they may.
That is not a recipe for making readers care about your main character. Who wants to root for a character that doesn’t do anything? One way or another, you have to make your main character drive that scene.
This doesn’t mean that your main character can’t be in a world of trouble. It’s probably better if he or she is. This doesn’t mean he or she has to prevail in the scene’s conflict. In fact, he or she should probably not prevail.
What it does mean is that you need to show the character trying to affect the outcome of the scene. You need to show them making decisions, taking actions, reacting to events, engaging in dialogue.
Every one of those elements is an opportunity to show character.
Actions speak louder than words, right? There’s no better way to learn what someone’s really made of than to watch how they act in an atypical situation. You won’t learn anything about someone from watching them walk down the street, get up in the morning, or any of those other un-conflicted, daily life situations.
But watch them act in the middle of a crisis, and you’ll come to know what kind of person they are really fast. Authors have the extra luxury of not only showing how a character acts, but also of showing how they think. Use it. Give the reader that extra insight into your character’s mind.
Here it is, boiled down: A great hook shows character through conflict.
Tattoo that on your forehead if you need to, but learn it. Take a look at the opening scene of whatever book you’re working on right now, and ask yourself, is this a great hook? Is there enough conflict here, and have I used it to show my main character’s personality? Is my main character driving the scene?
This is how you not only pull the reader into the story by raising questions, but also make them care about the answers.
July 20, 2009 18:04 UTC
Making good choices for your characters
This past Saturday I spent some time reflecting on how the choices we make tell others about our own character. In that post, I promised an article on how that applies to fiction. That promise has been on my mind ever since, and I may only banish it by writing about it.
First, a quick poll. Raise your hand if you’ve ever seen the following in a TV show: The hero manages to get the drop on the antagonist. The hero’s gun is drawn. The antagonist is backed into a corner. The drama is high. It feels like the climax of the show, except there’s one problem—the hero doesn’t just shoot the damn villain and be done with it.
Is your hand up? Yup, mine is, too.
Now, you know, and I know, and the show’s writers know that when the show does finish the villain is going to be dead. One way or another, we all know that’s going to happen. So why doesn’t the hero shoot? Well, there’s one little problem. There’s still 20 minutes left in the show and you can’t very well dispose of the bad guy now! What would you do for the next 20 minutes? All the drama would be gone!
So, the good guy doesn’t shoot. The bad guy somehow escapes, and the story continues. Problem solved, right? Not so fast.
The story problem (or to put it more bluntly, the writer’s problem of figuring out how to drag a thin story out for another 20 minutes), has only been traded for something worse: a characterization problem. It’s a solution that leaves the viewer wondering why the hero is such a friggin’ idiot: He’s got the bad guy literally in his sights. Whatever nefarious doings the villain has been up to, the hero can put a stop to it right then and there. So why doesn’t he? Within the world of the story, within the events leading up to that moment, there’s no good reason at all not to. Yet, the obvious thing fails to happen and the viewer is left with no choice but to conclude that the hero is a moron.
I hate when that happens in TV shows and cinema. But sadly, it happens all too often in books, too.
When this happens, a good writer will go back and enhance the events that have led up to that pivotal moment so they take 20 more minutes—or a hundred more pages—so the climax naturally happens at the end, where it’s supposed to, at a moment when the hero really can go ahead and pull the trigger.
A mediocre writer will turn their character into an idiot, because they’re excited to move on to the next scene and the ultimate really really big finish they’ve had in mind since they started the book.
Don’t do that to your characters. Please. You’re a writer, right? Writers are supposed to love their characters. Why would you do that to someone you love?
What I’ve described is the (sadly, all too common) extreme case of bad characterization through poor decision making. Don’t just worry about the big situations in your novels. Choices happen at all levels, throughout a book.
Good novels continually present their main characters with crises: problems, challenges and obstacles to overcome. Some will be small, some will be grand. A mediocre writer will let their characters do the first thing that comes to mind that solves the writer's problem. A good writer will let their character do the smart thing in that situation, even if doing so creates other challenges for the writer. A great writer will construct the situation such that there is only one thing the character can do, and it’s simultaneously the smart thing but also unpleasant or difficult.
At every moment where your characters are faced with a non-trivial choice (I’m not talking about “hmm, mocha, or espresso?” situations), you must ask yourself some questions:
What do I want the character to do for reasons of advancing the plot in the direction I want it to go?
What is the smart thing to do, that a real, intelligent person would do in this situation?
If the answer to 1 and 2 are the same, you’re in good shape. If not, you know what to do: fix the setup so they are the same. You’re not done yet, though. Having decided what the character should do, ask yourself a third, pivotal question:
What does that choice reveal about the character?
This goes beyond “does it make your character look like an idiot?” Was it a difficult choice for the character to make? Does the character have to sacrifice anything by making that choice? If not, you risk making your character seem risk-averse, someone who takes the easy way out.
Did the character come to that choice immediately, or did he/she have to wrestle with other courses of action before deciding what to do? Even if there really is only one viable choice, if the character immediately jumps to that decision you run the risk of making your character seem rash or reckless. (Worse, if the choice isn’t necessarily obvious, you show your hand by making the plot seem foreordained. But that’s a subject for another article.)
If you don’t like what the choice says about the character, go back to questions 1 and 2 and start over.
Like I said in my earlier post, choices are perhaps the strongest indicators of character at your disposal as a writer. So have a care. What your characters choose, how they choose it, how they arrive at their choices, and even how they feel about those choices: all of it contributes enormously to how readers perceive your characters.
Yes, it’s work. Yes, you may have to think hard to find the right choice for the character. Nobody said this was easy, but don’t turn your beloved characters into idiots (or worse) by worrying about solving your writing problem more than you worry about how best to portray your characters.
July 07, 2009 21:54 UTC
The freedom to make choices
Writing is nothing if not a series of choices a writer makes on behalf of his or her characters. Every sentence, paragraph, and chapter offers opportunities for choice: How will your characters react? What will they say? What will they do next?
Those choices reveal a lot about your characters. Choices are perhaps the strongest indicators of character at your disposal as a writer. Stronger than dialogue or dialect, stronger than mannerisms or mode of dress, choices give a glimpse into the deepest level of character: how someone thinks.
Someday I will write a lengthy article on the power and pitfalls of the choices your characters make. But today is Independence Day in the United States, so I want to talk about something a bit different.
Independence. Freedom. Liberty. Whatever you call it, it amounts to the same thing: the ability to make unfettered choices. Life, after all, is nothing if not a series of choices for you to make on your own behalf. How will you react to your circumstances? What will you say? What will you do next?
In life as in fiction, the choices we make every day reveal a lot about our own character. Do you choose to sit on the couch and watch other people’s lives go by on the T.V., or do you go out to do some living of your own? Do you spend your time looking out for number one, or do you work to improve the lives of others?
Today we celebrate a historic declaration that the people of the American Continent are—whether King George III liked it or not—a free people. That we would have our unfettered right to choose our own destinies, absent the dictates of a distant and unsympathetic ruler.
Thus, I think the choices we each make about how we spend this day, among all others of the year, perhaps says something more about us than usual.
A lot of us are bringing out our flags for the day, firing up the barbeque, and figuring out the logistics of how to make it to the nearest fireworks show.
But some Americans are spending the day standing on hot street corners, baking in the sun, holding up signs demanding an end to the war. Some are calling the offices of senators and congressmen, demanding a “public option” in health care reform. Some are working to end mountaintop removal strip mining in Appalachia.
It’s not hard to see what those choices reveal about their character. My hat is off to them, and I thank them for their service to their country.
July 04, 2009 21:20 UTC
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